
The Fall of Roman Power in Britain started as early as 288-290AD, when Carausius declared himself Emperor in Britain and ruled as such until 294AD when he was assassinated by Allectus, who claimed the rule and was himself defeated by Emperor Constantius in 297AD, who brought an army to Britain and reconquered it, bringing back Rome's rule to Britain. Allectus had stripped all the garrisons for troops to resist Constantius, weakening the defenses of Britain.
Constantius repaired this weakened state, rebuilding the fortress at York, where he made his residence. He also had the fortifications along Hadrian's Wall repaired, stationing fresh garrisons in those fortifications. He created a series of forts along the Saxon Shore to deal with the Saxon raids. These forst extended from the Solent to the Wash and perhaps beyond to the Humber. These were large forts defended by strong masonry walls and mixed cohorts of cavalry and infantry. He placed these forts under the command of the Comes of the Saxon Shore.
When Constantius withdrew from Britain, the new fortifications and garrisons seemed adequate to defend the province. Peace was maintained until after the middle of the fourth century.
Then in 367AD disaster struck, with the Great Invasion. Picts came pouring across Hadrian's Wall in greater numbers than ever, and the Scotii of Ireland invaded across the Irish Sea, they were joined by Saxon invaders, overrunning garrisons and burning towns and villas throughout a large area of Roman Britain. The Walled Towns held out against the invaders, but most of the rural areas were plundered and the villas laid waste.
Theodosius was sent with his army to bring order to Britain. When he landed in Kent he found Barbarian raiding parties pillaging right up to the gates of Londinum. Theodosius cleared the invaders from the province and restored peace, after a forceful campain.
He restored the fortifications and remanned them. He also set up a system of signals to warn of invaders. But it was too late, the invasion of 367AD had done too much permanent damage to the province's economy to maintain the level of defense needed.
In 383AD the fate of Britain was sealed, when Magnus Maximus usurped the title of Emperor and took his legions out of Britain, leaving only an inadequate force to defend the province. He crossed into Gaul and marched on Rome. Maximus was defeated and killed in 388AD by Theodosius (the son of the Theodosius who earlier saved Britain).
A few years later, Britain was once again saved by the great Roman general Stilicho, who once again reorganized the defense of the province. After he returrned to Rome and Rome's wars, Britain was left once again to defend itself.
In 407AD Constantine, a usurper who had risen from the local Legions, once again drained Britain of troops and crossed the channel, never to return.
In 410AD Honorius declared that the British province must defend itself and provide its own troops. Britain was now on its own.
Through the next hundred and fifty years Roman Britain fought a losing battle against Barbarian invaders.
It is in this period we find the legends of Arthur (Artorius), Vortigern, Aurelius Ambrosianus, Hengist and Horsa.
It is the Romano British armies of this time that this list is created for.
To be able to recreate the heroic defense of Britain against the Barbaric invaders.
ARMY COMPOSITION
The mininimum size for a Regiment is five infantry or cavalry models. There is no upper limit. One model in each unit may be upgraded to Leader at +5 pts, Standard Bearer at +5 pts and Musician at +5 pts.
Arthur: If you choose the option to create the army of Arthur, you should first obtain your opponent's agreement.
SPECIAL RULES
Units of late Roman heavy infantry may form a shield wall instead of moving. As long as the unit is in a shield wall then all enemy attacks from the front of the unit (shooting and hand to hand) suffer a -1 to hit modifier. The unit benefits from the shield wall as long as it doesnt move or lose a round of close combat.
WARBANDS
Part 1: Warbands add their close combat rank bonus to their leadership score up to a Leadership of 10. If Warbands are fleeing or skirmishing then they receive no rank or leadership bonus.
Part 2: If a Warband charges and wins the then the enemy unit is automatically broken if it is outnumbered.
STUBBORN
Stubborn troops do not have to take a Break test the first time if they lose a round of combat.
If stubborn troops lose a round of combat against an opponent that automatically breaks them (ie. ferocious charge, charging warband) then roll a d6; on 1-3 the stubborn troops are broken and on a 4-6 they hold.
WARRIOR OF LEGEND
Arthur is a legendary hero with legendary combat prowess. To represent this, he may reroll one failed to hit and one failed to wound roll each combat phase. In addition, he may reroll a failed armour save if the wound suffered is his last remaining wound.
HONOURABLE
If Arthur commands, then all characters are honourable. Honourable characters must always accept a challenge that is issued to them by an enemy character.
MIXED WEAPONS
Celtic Tribal units were not normally uniformly equipped with the same weapons. Depending on the individual warrior's wealth he might carry any type of weapon from a club, a couple of javelins, an axe or (if he was rich) a sword.
Because of this players may mix models in a unit so that some are armed with swords, others spears, a few have double handed axes, and so on. However, whatever the models are carrying, Celtic Tribal units armed with mixed weapons count as being armed with javelins and hand weapons for the purposes of the rules.
0-1 ARMY GENERAL
| M | WS | BS | S | T | W | I | A | Ld | Points | |
| General | 4 | 6 | 6 | 4 | 4 | 3 | 6 | 3 | 9 | 170 |
| Arthur | 4 | 6 | 6 | 4 | 4 | 3 | 6 | 4 | 9 | 195 |
| Warhorse | 8 | 3 | 0 | 3 | NA | NA | 3 | 1 | NA | -- |
Equipment: Sword. May have light armour at +2 pts, shield or buckler at +1 pt, large shield at +2 pts, kontos at +3 pts. May ride a warhorse at +4 pts or a barded warhorse at +8 pts.
Special Rules: Army General.
Arthur: Arthur is a Warrior of Legend and uses the Warrior of Legend rule. He is also the army general.
There can be only one: You can either have a Romanized General or Arthur, not both.
0-1 ARMY STANDARD BEARER
| M | WS | BS | S | T | W | I | A | Ld | Points | |
| Standard Bearer | 4 | 4 | 4 | 4 | 4 | 2 | 4 | 2 | 8 | 80 |
| Warhorse | 8 | 3 | 0 | 3 | NA | NA | 3 | 1 | NA | -- |
Equipment: Sword. May have light armour at +2 pts, shield or buckler at +1 pt, large shield at +2 pts. May ride a warhorse at +4 pts or a barded warhorse at +8 pts.
Special Rules: Army Standard.
0-1 ARTHUR'S COMPANION HERO
| M | WS | BS | S | T | W | I | A | Ld | Points | |
| Arthur's Companion Heroes | 4 | 5 | 5 | 4 | 4 | 2 | 5 | 3 | 8 | 80 |
| Warhorse | 8 | 3 | 0 | 3 | NA | NA | 3 | 1 | NA | -- |
May only be taken if Arthur is commander. Must lead Arthur's Companions unit.
Equipment: Sword. May have light armour at +2 pts, shield or buckler at +1 pt, large shield at +2 pts, kontos at +3 pts. May ride a warhorse at +4 pts or a barded warhorse at +8 pts.
Special Rules: Honourable. Legendary Warrior.
0-2 CHIEFTANS
| M | WS | BS | S | T | W | I | A | Ld | Points | |
| Chieftans | 5 | 5 | 5 | 4 | 4 | 2 | 5 | 3 | 6 | 70 |
| Warhorse | 8 | 3 | 0 | 3 | NA | NA | 3 | 1 | NA | -- |
May only lead a Celtic Tribal Noble Cavalry or Spearmen unit.
Equipment: Sword. May have light armour at +2 pts, shield or buckler at +1 pt, large shield at +2 pts. May ride a warhorse at +4 pts.
Special Rules: Warbands. There may be no more than one cavalry Chieftan and there may be no more than one infantry Chieftan. If Arthur is taken there may be only one Chieftan in the army, and he may be either cavalry or infantry.
0-1 UNIT OF ARTHUR'S COMPANIONS
| M | WS | BS | S | T | W | I | A | Ld | Points | |
| Guard | 8 | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 8 | 35 |
Arthur's Companions may only be included if the army is led by Arthur.
Equipment: Armed with sword, throwing spear, shield and light armour. May have javelins at +1 pt. May replace throwing spear with kontos at +1 pt. May replace light armour with heavy armour at +2 pts. May have barding for +4 pts.
Ride: Arthur's Companions ride Warhorses.
Special Rules: Drilled and Stubborn. Arthur's Companions may fight in Wedge formation.
ROMANO BRITISH HEAVY CAVALRY
| M | WS | BS | S | T | W | I | A | Ld | Points | |
| Romano British Heavy Cavalry | 8 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 20 |
Equipment: Armed with sword, throwing spear, shield and light armour. May have javelins at +1 pt.
Special Rules: Count rank bonus of up to +1 when charging.
SKIRMISH CAVALRY
| M | WS | BS | S | T | W | I | A | Ld | Points | |
| Limitanei | 8 | 2 | 3 | 3 | 3 | 1 | 3 | 1 | 5 | 12 |
Equipment: Armed with swords, javelins, and buckler. May have throwing spear at +2 pts. May replace buckler with shield at +1 pt or large shield at +3 pts.
Special Rules: Light Cavalry.
CELTIC TRIBAL CAVALRY
NOBLE CAVALRY
| M | WS | BS | S | T | W | I | A | Ld | Points | |
| Noble Cavalry | 8 | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 6 | 25 |
Equipment: Armed with light armour, shields, and a mixture of weapons including swords, javelins, and spears. May have throwing spears at +4 pts, thrusting spears at +4 points.
Special Rules: Warbands and Mixed Weapons
CELTIC TRIBAL CAVALRY
LIGHT CAVALRY
| M | WS | BS | S | T | W | I | A | Ld | Points | |
| Light Cavalry | 8 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 5 | 12 |
Equipment: Armed with shields, and a mixture of weapons including swords, javelins, and spears.
Special Rules: Celtic Light Cavalry are Fast Cavalry.
Warbands and Mixed Weapons
HEAVY INFANTRY
0-1 UNIT OF COMITATENSES
LIMITANEI
| M | WS | BS | S | T | W | I | A | Ld | Points | |
| Comitatenses | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 7 |
| Limitanei | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 1 | 5 | 4 |
Equipment: Armed with sword, throwing spear, shield. May have light armour at +2 pts, javelins at +1 pt, darts at +1 pt. May replace shield with large shield at +1 pt.
Special Rules: May form shieldwall.
AUXILIARIES
| M | WS | BS | S | T | W | I | A | Ld | Points | |
| Auxiliaries | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 6 | 6 |
Equipment: Armed with sword, javelins, and shield. May have throwing spears at +1 pt, and may replace shield with large shield at +1 pt. May have light armour at +2 pts.
Special Rules: Light Infantry.
ARCHERS
| M | WS | BS | S | T | W | I | A | Ld | Points | |
| Auxiliaries | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 6 | 6 |
Equipment: Armed with Bows. May have light armour at +2 pts.
Special Rules: Light Infantry.
SKIRMISHERS
| M | WS | BS | S | T | W | I | A | Ld | Points | |
| Skirmishers | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 1 | 5 | 4 |
Equipment: Armed with sword and javelins. May have buckler or shield at +1 pt. May replace javelins with sling for free, bow at +1 pt.
Special Rules: Skirmishers
CELTIC TRIBAL SPEARMEN
| M | WS | BS | S | T | W | I | A | Ld | Points | |
| Celtic Tribal Spearmen | 5 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 5 | 6 |
Equipment: Armed with thrusting spears and shields.
Special Rules: Warbands.
CELTIC TRIBAL ARCHERS
| M | WS | BS | S | T | W | I | A | Ld | Points | |
| Celtic Tribal Archers | 5 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 5 | 6 |
Equipment: Armed with bows.
Special Rules: Warbands.
ARTILLERY
BOLT THROWER
STONE THROWER
| M | WS | BS | S | T | W | I | A | Ld | Points | |
| Bolt Thrower | - | - | - | - | 6 | 2 | - | - | - | 45 |
| Stone Thrower | - | - | - | - | 7 | 3 | - | - | - | 70 |
| Crew | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 1 | 5 | Free |
Equipment: Each machine has a crew of 2-5 men armed with swords. The crew may have light armour (+2 pts) per crewman.
Special Rules. No more than one artillery piece per infantry unit in army. Bolt Thrower: Range = 48", Strength = 5/-1 per rank, no save, D4 wounds per hit. Stone Thrower: Range = 48", Strength = 7, no save, D3 wounds per hit.
May not be used by Arthur.
SAXON MERCENARIES
| M | WS | BS | S | T | W | I | A | Ld | Points | |
| Saxon Mercenaries | 4 | 3 | 3 | 3 | 3 | 1 | 4 | 1 | 5 | 6 |
Equipment: Handweapon, thrusting spear & shield. May have light armour at +2 points.
Special Rules: Subject to warband psychology. May form shieldwall.
May not be used by Arthur.
IRISH MERCENARIES
| M | WS | BS | S | T | W | I | A | Ld | Points | |
| Irish Mercenaries | 4 | 3 | 3 | 3 | 3 | 1 | 4 | 1 | 5 | 6 |
Equipment: Handweapon, thrusting spear & shield. May have light armour at +2 points.
Special Rules: Subject to warband psychology. Light Infantry.
May not be used by Arthur.